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How to launch your Roblox game: the marketing before, during and after release

To launch your Roblox game well, start the marketing before release, put the biggest push into launch week and keep clips going after. Kill Streak ran half of its BloxClips campaign before release and gained 5,000 new Discord members within a few days. Then, in a 10-day launch window, 3,000+ creators posted 11,153 clips and passed 10M+ views.

By Kayton Silver · Published

Key takeaways

  • Split the launch campaign across the release date, with the heaviest week at launch.
  • Kill Streak ran half of its campaign before release and gained 5,000 new Discord members within a few days.
  • In its 10-day launch window, 3,000+ creators posted 11,153 clips and passed 10M+ views.
  • No footage before release? BloxClips handles everything, filming included, so the campaign can still start early.
  • After launch, clips stay up and every update is a new wave.

How do you launch a Roblox game so players actually show up?

Run one campaign across the release date: part of it before the game opens, the biggest part in launch week, and a long tail after. Kill Streak, a Roblox FPS battle royale, did exactly that with BloxClips. Half of its campaign ran before release, and the Discord gained 5,000 new members within a few days. Then the launch window hit.

  • 5,000New Discord members before release
  • 3,000+Creators posting
  • 11,153Clips in the launch window
  • 10M+Views in 10 days
Kill Streak campaign, BloxClips. Launch figures from bloxclips.com/campaigns/kill-streak.

The plan for the whole life of a game is in how to market a Roblox game. This page is only about the launch.

When should launch marketing start?

Before release, as soon as you have footage. A game nobody has heard of opens to an empty server, and an empty server is hard to recover from, because new players leave when nobody else is there.

So the first clips go out while the game is still closed, and they need somewhere to send people. A Discord works well: viewers who can't play yet can still join, and on launch day they're the first ones in. That's where Kill Streak's 5,000 new members came from.

Don't have footage yet? That's normal this early. BloxClips handles it: we send creators into the game to film it to your brief, and every creator on the campaign cuts from that one library.

What should happen before release?

  1. 01Build the footage libraryRaw gameplay of the moments that land in seconds. If you can't record it, we handle that too.
  2. 02Give people somewhere to goA Discord, a group or a favourite button. Something a viewer can do today.
  3. 03Find the hookTest a few angles early. The pre-release wave shows which clips hold viewers before the big week.
  4. 04Send the first waveCreators post from their own accounts, so the game shows up in many feeds before it opens.

What should launch week look like?

As many creators as possible, posting in the same few days. People rarely try a game after one video. They try it after the third or fourth, from different creators, a few days apart. That's when a game starts to feel like the one everyone's playing, and people want in. When thousands of creators are posting, the next clip is already waiting in someone's feed a day or two later.

That's why Kill Streak packed 3,000+ creators into its 10-day launch window. BloxClips kept the network posting through release week, and the goal was simple: turn short-form attention into launch-day players. Everyone arriving in the same days is also what lifts concurrent players, which how to increase CCU on Roblox covers in detail.

How do the windows fit together?

Kill Streak figures from the BloxClips case study.
WindowWhat runsKill Streak
Before releaseFootage, first clip waveHalf the campaign
Launch weekBiggest creator push3,000+ creators
First 10 daysVolume keeps going11,153 clips, 10M+ views
AfterClips stay up, updatesLong tail

What goes wrong on launch day?

Most bad launches fail the same way: the game opens cold. The developer posts a trailer from one account on release day, only the people who already follow that account see it, and the few who try the game find an empty server.

The fix is the split. With half the campaign already out before release, there's a crowd waiting when the doors open, and launch week adds thousands of creators on top. If players are arriving and leaving fast, that's a different problem, and why is nobody playing my Roblox game? goes through it.

What happens after launch week?

The clips keep working. They stay up on the creators' accounts and keep getting views after the campaign stops. A paid ad goes dark the day its budget runs out.

Two things carry it from there. Your first update is new footage, and new footage is a new wave of clips; how to market a Roblox update shows how. And Roblox's own Home recommendations notice games that people are already playing, so a strong launch week feeds the platform's discovery. How Roblox discovery works explains what Roblox looks at.

How do you know the launch worked?

Watch three numbers side by side: your Discord before release, then visits and concurrent players on Roblox from launch day on. Your BloxClips dashboard shows every video's views over time while the campaign runs, so you can line the two up and see which days moved players.

Should you run the launch yourself?

You can post your own clips, and you should. But one account can't put a game in thousands of feeds in the same week, and that week is the whole launch. Running a creator campaign yourself is harder than it looks: you'd start with no warmed-up creator accounts, so it moves slowly, and a campaign that pays on views is a magnet for fake ones. Our creators already have followers who watch Roblox, and a team of real people reviews every clip before it counts.

So let BloxClips run it. We test hooks before release and find the winning format, put the clips in front of the viewers who play games like yours, and you get guaranteed reach: the network keeps posting until your view target is met, and if a campaign ends below it, we refund the undelivered portion.

It's hands-off for you. You tell us the release date and the goal, and we handle the footage, the creators and the review. The step-by-step version is in how Roblox clipping campaigns work. Got a date coming up? Book a call and we'll plan the launch around it.

More than 3,000 creators posted across TikTok, YouTube Shorts, and Reels, driving 10M+ views and 11,153 clips in a 10-day launch window.

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Common questions

When should I start marketing my Roblox game before launch?

As soon as you have footage, and before release. Kill Streak ran half of its campaign before release and gained 5,000 new Discord members within a few days.

Do I need a trailer before launch?

No. Raw gameplay is enough, and if you don't have that either, BloxClips handles it, including sending creators into the game to film it.

How long should the launch push run?

Through release week at least. Kill Streak's launch window was 10 days, with 3,000+ creators posting 11,153 clips. The clips stay up and keep getting views after that.

Should I run Roblox Ads at launch?

Put the launch budget into clips first, because a new game isn't something people search Roblox for yet. Are Roblox Ads worth it? explains why.

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